Table of Contents
Walkthrough – Final Fantasy X (Full Guide)
Final Fantasy X was released in 2001. It was released again with a remastering in 2014. high resolution (HD). It was the first game in games in the Final Fantasy series to feature 3D backgrounds instead of pre-rendered backgrounds of earlier games, and was among the most played games of the series. Also, it was the first game to include a sequel official title (Final Fantasy X-2).
This resource section contains an entire walkthrough of the game, including screenshots as well as complete walkthroughs for every one part of the Cloister of Trials. Take a look at our Walkthrough Section as well as sections for sidequests and sections on sidequests to find more details.
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Review
Final Fantasy X is definitely one of the most enjoyable games of the Final Fantasy franchise. The series moved to the PlayStation console and then the PlayStation 2 and the developers were able to do a superb job taking the best elements that made earlier Final Fantasy titles great while eliminating some of the irritating features that made them a mess.
For a start The graphics in the game are stunning. The shift between 2D pre-rendered backgrounds to 3D worlds 3D was executed flawlessly, and provided Final Fantasy X a feeling of immersion that none the previous Final Fantasy games were able to produce. On the other hand, and in this process, Final Fantasy X left its mark on one of the most important characteristics and distinctive features in the franchise, and that was the over-world map that tied every single location together. Instead of a global map, the game relied on an inventory of locations that allowed players to choose an area of the story or city in order to return from the Airship. The game was able to provide less of the epic experience like previous games could get.
The flaw, as well as the loss of an epic feel did not carry over to the story. The story, the characters along with the setting, and most importantly the music had a lasting impression on players, which led to the creation of the sequel games to Final Fantasy X including the first real sequel in any of the games, Final Fantasy X-2. The inclusion of voice actors provided an important aspect to the game, and even though some of the dialogues in the game are embarrassing (the whistling scene from Luca) they were able to do a superb job overall.
The majority of the actual game elements were done well and received well. Its the Sphere Grid system is a novel variation on the standard levels of the previous RPGs, however, aside from looking great it was a pretty linear system of leveling with little options for customization. Its Expert Sphere Grid introduced some extra complexity and customization but it’s only available for the second game (aside being available in that of the HD Remaster version which allows players to choose to use the Expert Sphere Grid when you begin).
The feature of customizing equipment was frustrating. Instead of adding an element of a variety to the game, you were likely to get an assortment of bizarre armor that had completely random abilities. It’s a challenge in the beginning to design a piece of armor worthy of keeping and not wasting your most valuable items in building the equipment. The result is that you do not customize any item for fear of using objects’ in the wrong way.
In in addition to the main storyline, every Final Fantasy title typically has an additional mini-game that is played alongside the main game. The minigame is often interspersed to the narrative in a way. These include games like Chocobo racing Triad, and Triple Triad or even the terrible Tetra Master card game from Final Fantasy IX.
The game in Final Fantasy X is Blitzball. Blitzball is a lot of fun to play, and it comes with many cool rewards you can earn through winning tournaments and league matches. The various optional missions (Blitzball included) within the game stacked to a variety of extra content for the endgame that was a nice bonus for players who would like to play. The rewards keep getting more and more rewarding, that is a refreshing break from the earlier game’s end-game game content ( Ruby Weapon in Final Fantasy VII for instance).
Final Fantasy X is by not by any means the greatest Final Fantasy title, but it ranks right up with the very best. It’s a game that is great to replay (because it’s difficult to completely miss the content when you first start playing) and I have played through it several times. Overall score 9/10.
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