Are you looking for Anime Fighting Simulator Script 2023? Then you’re in the right place. In this post, you’ll find this Anime Fighting Simulator Script Pastebin Hacks, including Auto Fuse Pet, GUI, Auto Farm, Auto Buy Star and many more hacks.
Anime Fighting Simulator is a fantastic game through Roblox. Roblox platform. In this article, we’ll reveal the latest functioning and up-to-date Anime Fighting Simulator Script that will allow you to have enjoyed the game more.
The information provided on this page is for your reference only. The intention of this site is not to encourage any cheating or hacking. If you are the victim of any loss, we cannot be held accountable for the loss, and any action you take, take action entirely at your risk. Doing a shady business or cheating is not the right way to conduct business.
Table of Contents
How to Execute Roblox Anime Fighting Simulator Scripts?
If you’re unsure how to use Roblox Anime Fighting Simulator Scripts, this is the entire process for using the script.
Get a reliable, virus-free scripting executor like Synapse, Krnl, or JJSPloit.
After that, you can start the script executor while playing your Anime Fighting Simulator game.
Then copy and paste any of the Anime Fighting Simulator scripts into the provided box.
Then click Execute/Inject.
Be aware that scripts might cease functioning after the Anime Fighting Simulator update. If this happens, write us a note, and we’ll make this guide more current with the most current scripts for Anime Fighting Simulator after checking that they are working.
Warning: Use this Anime Fighting Simulator scripts and hacks with your discretion, as there is a possibility to deactivate your account.
— Gui to Lua
— Version: 3.2
— Instances:
local ScreenGui = Instance.new(“ScreenGui”)
local OpenFrame = Instance.new(“Frame”)
local open = Instance.new(“TextButton”)
local Main = Instance.new(“Frame”)
local Pretty1 = Instance.new(“Frame”)
local Pretty2 = Instance.new(“Frame”)
local close = Instance.new(“TextButton”)
local Credits = Instance.new(“TextLabel”)
local Guiname = Instance.new(“TextLabel”)
local Strength = Instance.new(“TextButton”)
local Durability = Instance.new(“TextButton”)
local Chakra = Instance.new(“TextButton”)
local Agility = Instance.new(“TextButton”)
local Speed = Instance.new(“TextButton”)
local Sword = Instance.new(“TextButton”)
local Chikara = Instance.new(“TextButton”)
–Properties:
ScreenGui.Parent = game.CoreGui
OpenFrame.Name = “OpenFrame”
OpenFrame.Parent = ScreenGui
OpenFrame.Active = true
OpenFrame.BackgroundColor3 = Color3.fromRGB(201, 37, 255)
OpenFrame.Position = UDim2.new(0, 0, 0.42140469, 0)
OpenFrame.Size = UDim2.new(0, 90, 0, 41)
open.Name = “open”
open.Parent = OpenFrame
open.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
open.Position = UDim2.new(0.0777777806, 0, 0.024390243, 0)
open.Size = UDim2.new(0, 74, 0, 38)
open.Font = Enum.Font.Cartoon
open.Text = “Open”
open.TextColor3 = Color3.fromRGB(0, 0, 0)
open.TextScaled = true
open.TextSize = 14.000
open.TextWrapped = true
open.MouseButton1Down:connect(function()
Main.Visible = true
OpenFrame.Visible = false
end)
Main.Name = “Main”
Main.Parent = ScreenGui
Main.Active = true
Main.BackgroundColor3 = Color3.fromRGB(80, 80, 80)
Main.Position = UDim2.new(0.355699271, 0, 0.346153885, 0)
Main.Size = UDim2.new(0, 381, 0, 201)
Main.Draggable = true
Pretty1.Name = “Pretty1”
Pretty1.Parent = Main
Pretty1.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
Pretty1.BorderSizePixel = 0
Pretty1.Size = UDim2.new(0, 381, 0, 33)
Pretty2.Name = “Pretty2”
Pretty2.Parent = Main
Pretty2.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
Pretty2.BorderSizePixel = 0
Pretty2.Position = UDim2.new(0, 0, 0.835820913, 0)
Pretty2.Size = UDim2.new(0, 381, 0, 33)
close.Name = “close”
close.Parent = Main
close.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
close.BackgroundTransparency = 1.000
close.BorderSizePixel = 0
close.Position = UDim2.new(0.863517046, 0, 0, 0)
close.Size = UDim2.new(0, 52, 0, 33)
close.Font = Enum.Font.Cartoon
close.Text = “X”
close.TextColor3 = Color3.fromRGB(255, 0, 0)
close.TextScaled = true
close.TextSize = 14.000
close.TextWrapped = true
close.MouseButton1Down:connect(function()
OpenFrame.Visible = true
Main.Visible = false
end)
Credits.Name = “Credits”
Credits.Parent = Main
Credits.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Credits.BackgroundTransparency = 1.000
Credits.BorderSizePixel = 0
Credits.Position = UDim2.new(0, 0, 0.835820913, 0)
Credits.Size = UDim2.new(0, 381, 0, 33)
Credits.Font = Enum.Font.Cartoon
Credits.Text = “Gui made by KdammaH ???? Scripts inspired and created by RDM Script”
Credits.TextColor3 = Color3.fromRGB(255, 255, 255)
Credits.TextScaled = true
Credits.TextSize = 17.000
Credits.TextWrapped = true
Guiname.Name = “Gui name”
Guiname.Parent = Main
Guiname.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Guiname.BackgroundTransparency = 1.000
Guiname.Position = UDim2.new(0.236220479, 0, 0, 0)
Guiname.Size = UDim2.new(0, 200, 0, 33)
Guiname.Font = Enum.Font.Cartoon
Guiname.Text = “Anime Fighting Simulator Autofarm”
Guiname.TextColor3 = Color3.fromRGB(255, 255, 255)
Guiname.TextScaled = true
Guiname.TextSize = 14.000
Guiname.TextWrapped = true
Strength.Name = “Strength”
Strength.Parent = Main
Strength.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
Strength.Position = UDim2.new(0.0314960629, 0, 0.22388044, 0)
Strength.Size = UDim2.new(0, 151, 0, 30)
Strength.Font = Enum.Font.SourceSans
Strength.Text = “Strength”
Strength.TextColor3 = Color3.fromRGB(0, 0, 0)
Strength.TextSize = 20.000
Strength.TextWrapped = true
Strength.MouseButton1Down:connect(function()
_G.LULU = true–change to true or false
while _G.LULU do
wait(0.1)
local A_1 = “Stat”
local A_2 = “Strength”– pick up your item for auto farm
game:GetService(“ReplicatedStorage”).Events.StatFunction:InvokeServer(A_1, A_2)
end
end)
Durability.Name = “Durability”
Durability.Parent = Main
Durability.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
Durability.Position = UDim2.new(0.577427804, 0, 0.22388044, 0)
Durability.Size = UDim2.new(0, 151, 0, 30)
Durability.Font = Enum.Font.SourceSans
Durability.Text = “Durability”
Durability.TextColor3 = Color3.fromRGB(0, 0, 0)
Durability.TextSize = 20.000
Durability.TextWrapped = true
Durability.MouseButton1Down:connect(function()
_G.LULU = true–change to true or false
while _G.LULU do
wait(0.1)
local A_1 = “Stat”
local A_2 = “Durability”– pick up your item for auto farm
game:GetService(“ReplicatedStorage”).Events.StatFunction:InvokeServer(A_1, A_2)
end
end)
Chakra.Name = “Chakra”
Chakra.Parent = Main
Chakra.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
Chakra.Position = UDim2.new(0.031496048, 0, 0.422885478, 0)
Chakra.Size = UDim2.new(0, 151, 0, 30)
Chakra.Font = Enum.Font.SourceSans
Chakra.Text = “Chakra”
Chakra.TextColor3 = Color3.fromRGB(0, 0, 0)
Chakra.TextSize = 20.000
Chakra.TextWrapped = true
Chakra.MouseButton1Down:connect(function()
_G.LULU = true–change to true or false
while _G.LULU do
wait(0.1)
local A_1 = “Stat”
local A_2 = “Chakra”– pick up your item for auto farm
game:GetService(“ReplicatedStorage”).Events.StatFunction:InvokeServer(A_1, A_2)
end
end)
Agility.Name = “Agility”
Agility.Parent = Main
Agility.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
Agility.Position = UDim2.new(0.031496048, 0, 0.631840646, 0)
Agility.Size = UDim2.new(0, 151, 0, 30)
Agility.Font = Enum.Font.SourceSans
Agility.Text = “Agility”
Agility.TextColor3 = Color3.fromRGB(0, 0, 0)
Agility.TextSize = 20.000
Agility.TextWrapped = true
Agility.MouseButton1Down:connect(function()
_G.LULU = true–change to true or false
while _G.LULU do
wait(0.1)
local A_1 = “Stat”
local A_2 = “Agility”– pick up your item for autofarm
game:GetService(“ReplicatedStorage”).Events.StatFunction:InvokeServer(A_1, A_2)
end
end)
Speed.Name = “Speed”
Speed.Parent = Main
Speed.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
Speed.Position = UDim2.new(0.577427804, 0, 0.631840646, 0)
Speed.Size = UDim2.new(0, 151, 0, 30)
Speed.Font = Enum.Font.SourceSans
Speed.Text = “Speed”
Speed.TextColor3 = Color3.fromRGB(0, 0, 0)
Speed.TextSize = 20.000
Speed.TextWrapped = true
Speed.MouseButton1Down:connect(function()
_G.LULU = true–change to true or false
while _G.LULU do
wait(0.1)
local A_1 = “Stat”
local A_2 = “Speed”– pick up your item for autofarm
game:GetService(“ReplicatedStorage”).Events.StatFunction:InvokeServer(A_1, A_2)
end
end)
Sword.Name = “Sword”
Sword.Parent = Main
Sword.BackgroundColor3 = Color3.fromRGB(170, 0, 255)
Sword.Position = UDim2.new(0.577427804, 0, 0.427860558, 0)
Sword.Size = UDim2.new(0, 151, 0, 30)
Sword.Font = Enum.Font.SourceSans
Sword.Text = “Sword”
Sword.TextColor3 = Color3.fromRGB(0, 0, 0)
Sword.TextSize = 20.000
Sword.TextWrapped = true
Sword.MouseButton1Down:connect(function()
_G.LULU = true–change to true or false
while _G.LULU do
wait(0.1)
local A_1 = “Stat”
local A_2 = “Sword”– pick up your item for autofarm
game:GetService(“ReplicatedStorage”).Events.StatFunction:InvokeServer(A_1, A_2)
end
end)
Chikara.Name = “Chikara”
Chikara.Parent = Main
Chikara.BackgroundColor3 = Color3.fromRGB(124, 10, 255)
Chikara.Size = UDim2.new(0, 71, 0, 33)
Chikara.Font = Enum.Font.SourceSans
Chikara.Text = “Chikara Shard”
Chikara.TextColor3 = Color3.fromRGB(0, 0, 0)
Chikara.TextSize = 14.000
Chikara.TextWrapped = true
Chikara.MouseButton1Down:connect(function()
_G.on = true
while _G.on do
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Workspace.MouseIgnore.ChikaraCrate.ClickBox.CFrame
wait(4)
end
end)
Leave a Reply