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Let the loot explosions begin with these Archnemesis-inspired recipes.
Are you looking for the most effective Archnemesis recipes for Path Of Exile’s brand new Archnemesis league? Each new Path Of Exile league introduces a brand new mechanic, promising fresh features and powerful rewards. The system of Archnemesis in this league appears basic on the surface, however, if you dig deeper into the game’s mechanics, things become more complicated and rewarding. If you’re not sure what you can do to get the most of Archnemesis We’re here to assist. Here’s a comprehensive list of every rewards and recipes, as well as an outline of the recipes process, and an outline of the best strategies.
The entire Path Of Exile Archnemesis Recipes and modifications
A first listing of the Archnemesis modifications, the benefits, and the recipe needed for their creation. If you’re still not familiar with the recipe system yet, we’ll help you understand the process below. We’ve broken the modifiers into four levels to help you understand the information. Tier 1 modifiers are part of the global drop pool. Tier 2 modifiers are constructed using the combination with Tier 1 modifiers and Tier 3 modifiers are created by combining modifiers from Tier 1 or 2 modifiers as well as Tier 4s are made using an amalgamation of 2 and/or 3 modifiers. 2 or 3 modifiers.
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Tier 1 (global drop) modifiers
- Arcane Buffer (Essence)
- Berserker (Uniques)
- Bloodletter (Corrupted jewelry/weapons)
- Bombardier (armor, weapons)
- Bonebreaker (random items Weapons, random items)
- Chaosweaver (gems)
- Consecrator (fragments)
- Deadeye (jewelry and armor)
- Dynamo (random items, jewelry)
- Echoist (random items, currency)
- Flameweaver (weapons)
- Frenzied (random items)
- Frostweaver (armor)
- Gargantuan (currency)
- Hastened (random items)
- Incendiary (random objects or weapons)
- Juggernaut (Harbinger)
- Malediction (Divination cards)
- Obscure (increased rewards)
- Overcharged (jewelry)
- Permafrost (random items and armor)
- Sentinel (armor)
- Soul Conduit (maps)
- Steel-Infused (weapons)
- Stormweaver (jewelry)
- Toxic (random objects or gems)
- Vampiric (Fossils)
Tier 2 modifier recipes
- Rejuvenating = gargantuan and vampiric (currency and rewards are rolled a second time)
- Corrupter = Bloodletter + Chaosweaver (Abyss and drops corrupted items)
- Assassin = Deadeye + Vampiric (currency)
- Hexer = Chaosweaver + Echoist (Essencces)
- Entangler = Toxic + Bloodletter (Fossils)
- Necromancer: Bombardier and Overcharged (random items, the rewards are rolled twice more)
- Drought Bringer = Malediction + Deadeye (Labyrinth)
- Hexer = Chaosweaver + Echoist (Essences)
- Evocationist = Flameweaver + Frostweaver + Stormweaver (random items, armor, weapons, jewelry)
- Treant Horde = Toxic + Sentinel + Steel-Infused (Monster has minions who offer random prizes)
- Invulnerable = Sentinel + Juggernaut + Consecrator (Delirium, Metamorph)
- Frost Strider = Frostweaver + Hasted (armor)
- Storm Strider = Stormweaver + Hasted (jewelry)
- Flame Strider = Flameweaver + Hasted
- Executioner = Frenzied + Berserker (Legion, Breach)
- Magma Barrier = Incendiary + Bonebreaker (weapons)
- Ice Prison is Permafrost and Sentinel (armor Rewards are rolled in addition to the time)
- Heralding Minions = Dynamo + Arcane Buffer
- Mana Siphoner = Consecrator Dynamo (jewelry and rewards are rolled for an additional time)
- Mirror Image = Echoist + Soul Conduit (Scarabs and rewards are rolled for an additional amount of time)
- Empowering Minions = Necromancer + Executioner + Gargantuan (Blight, Ritual)
Tier 3 modifier recipes
- The Effigy is Hexer plus Malediction and The corrupter (divination cards, prizes are rolled a second time)
- Crystal-Skinned = Rejuvenating + Permafrost + Berserker (Harbinger)
- Temporal Bubble = Juggernaut + Hexer + Arcane Buffer (Heist, Expedition)
- Empowered Elements = Evocationist Steel-infused Chaosweaver (uniques and rewards roll at a second time)
- Trickster = Overcharged + Assassin + Echoist
- Soul Eater = Necromancer + Soul Conduit + Gargantuan (maps)
- Tukohama-touched = Bloodbreaker + Executioner and Magma Barrier (weapons and rewards, as well as fragments are rolled four additional times)
- The Corpse Detonator = the Necromancer plus Incendiary (divination cards)
- Abberath-touched = Fire Strider + Frenzied and Rejuvenating (jewelery maps, jewelry, rewards are rolled four additional times)
Tier 4 modifier recipes
- Lunaris-touched = Frost Stider + Invulnerable, Empowering Minions (uniques and all reward types offer another reward)
- Solaris-touched = Invulnerable +Magma Barrier, Empowering Minions (Scarabs All reward types offer another reward)
- Arakaali-touched = Corpe Entangler + Detonator (all rewards are divination types)
- Innocence-touched = Lunaris-touched + Solaris-touched + Mirror Image + Mana Siphoner
- (all rewards are a form of currency)
- The Shakari touch is a combination of Entangler, Soul Eater and Dr (all rewards are distinct)
- Kitava-touched = Abberath-touched + Corrupter + Corpe Detonator (rewards are multiplied by two)
- Touched Brine King = Ice Prison + Storm Strider + Heralding Minions (rewards are rolled six additional times)
Archnemesis recipes explained
If you come across the Archnemesis statue and press the button on top of that statue, you’ll then be presented with four modifier slots as well as an overview the contents of the Archnemesis inventory. To make a recipe and gain a higher-level modifier, simply defeat an Archnemesis monster using all modifiers. For instance, suppose I’d like to make an Frost Strider modifier. The ingredients include Frostweaver as well as Hasted. Therefore, I place an Frostweaver inside one of the Archnemesis statue that is on map. Hit activate, and then defeat the monster.
Then, I put an Hasted modifier into the next statue, and press the activate button. This monster will come with modifications from both Frostweaver as well as Hasted.
If I defeat it, you will be rewarded with Frostweaver along with Hasted rewards, as well as an entirely newly-created Frost Strider modifier.
Strategies for Archnemesis that work best use Treant Horde to earn huge rewards
There are numerous ways to mix and match different Archnemesis modifiers in order to create amazing loot explosions. There are however some combinations that can be particularly effective. The most well-known of them makes use of Treant Horde along with different “Touched” modifiers to generate the rare and compounding rewards. Here’s the method.
Begin your Archnemesis off by introducing Treant Horde. This powerful modifier creates Treant minions around your archnemesis Each of them will drop additional, random rewards. This is the most effective method of adding additional objects to the Archnemesis however, those random rewards don’t really mean any value. We can remedy this by using either innocence-touched Shakari-touched or Arakaali-touched. Each of these causes all rewards of the Archnemesis to be matched to their rewards kind. The currency that is infused with innocence Shakari-touched reward items are unique and Arakaali-touched rewards Divination Cards.
Then, apply Brine-King’s touch. This exceptionally-powerful modifier rerolls all rewards six times, then drops the rarest options. This is a significant weighting of your Archnemesis drops towards the most rare options. Then, use either the Tukohama-touched or Abberath-touched rewards for a further four times. Additionally, you can make use of Kitava-touched to increase your the total reward. But, you’ll forfeit those important Rerolls.
Combining these elements creates an enormous number of unique loot. Making all of these items can take a lot of duration, however the rewards are well worth it. When it comes to whether you should pick Innocence, Shakari, or Arakaali-touched at this point, it’s hard to make a decision. The currency drops that come from Innocence is likely to have the most secure value floor since it is very likely that you will get at least one or two Exalted Orbs. Shakari-touched, however, on however has a significantly greater potential, with extremely valuable items such as Mageblood being a possibility. Arakaali-touched is likely to be the most unwise alternative. There are plenty of great Divination Cards however none are so valuable as Mageblood, Headhunter, or Mirror of Kalandra. If we can gather proof to show that any of the choices is the most effective we’ll update here. In the moment we don’t have enough information to make a conclusive conclusion. All you have to do is profit from your Archnemesis mechanic! The huge array of recipes might seem daunting when you’re not sure what you want to focus on, it becomes less daunting. If you’ve never had the chance to join the archnemesis league and you’re in need of a new build or a guide for selecting a league’s starter will help. If you’re already going through maps, read the Atlas Strategies for passive trees guide to help you come up with some strategies. Anyone who is new to the game and needs an introduction to trading are able to use our guide on how to trade guide to begin in the Path of Exile’s intricate economy.
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